- /A
- Indicates that the statistic is adjusted.
- /G
- Indicates that the statistic is per game played.
- +/-
- Plus/minus; calculated by subtracting the total number of goals allowed by a player's team while the player is on the ice (at even strength or on the power play) from the total number of goals scored by the player's team while the player is on the ice (at even strength or short-handed).
- 123
- An underline indicates that a career figure is based on incomplete data. For example, shots on goal were not officially recorded for skaters until the 1967-68 NHL season, so Bobby Hull's career total is incomplete.
- A
- Assists
- ATOI
- Average time on ice (in minutes:seconds per game)
- Age
- Age; player age on February 1 of the given season.
- Close
- Usually used in conjunction with Corsi, as in "Corsi close," to indicate an event that took place in a "close game," i.e. within one goal in the first and second periods, or tied in the third period and overtime.
- Corsi
- A Corsi event is an attempted shot on net, whether it went wide, hit the post, was scored, saved or blocked.
- Corsi For (CF) / Corsi Against (CA)
- A Corsi event, for or against, while that player is on the ice.
- Corsi Percentage, or Corsi For Percentage (CF%)
- CF divided by CF+CA.
- CorsiRel Percentage, or CFRel (CRel%)
- The player's on-ice Corsi% subtracted by the player's off-ice Corsi%. "Off-ice Corsi" is the percentage of Corsi events while that player is off the ice.
- DPS
- Defensive point shares; an estimate of the number of points contributed by a player due to his defense. Please see the article Calculating Points Shares for more information.
- E +/- (Expected +/-)
- The expected plus-minus of a player given the location of the shots while he was on the ice for/against. It doesn't take account whether the shot went in. The metric is meant to judge the quality of the shots being allowed and taken while the player is on the ice (at even strength). Each shot location while the player is on the ice is compared to the league-wide average shooting percentage for that shot location.
- EV
- Even strength goals
- Faceoff Percentage
- The amount of faceoffs that player won, relative to the amount lost.
- Fenwick
- A Fenwick event is an attempted shot on net, not including blocked shots.
- G
- Goals scored
- GA
- Goals against
- GAA
- Goals against average; calculated by dividing goals against by minutes played, then multiplying by 60 (the length of a regulation game).
- GC
- Goals created; calculated by adding goals scored to 0.5 times assists, then multiplying by team goals divided by team goals plus 0.5 times team assists. For example in 2006-07, Sidney Crosby had 36 goals and 84 assists. The Penguins as a team had 267 goals and 468 assists. Thus Crosby is credited with (36 + 0.5 * 84) * (267 / (267 + 0.5 * 468)) = 41.57 goals created. Note that the sum of player goals created is equal to the sum of player goals scored for all teams.
- GF
- Goals for
- GP
- Games played
- GPS
- Goalie point shares; an estimate of the number of points contributed by a player due to his play in goal. Please see the article Calculating Points Shares for more information.
- GW
- Game-winning goals
- L
- Losses
- Lg
- League
- MIN
- Minutes played (as goaltender)
- OL
- Overtime/shootout losses
- On-Ice Shooting Percentage
- The team's shooting percentage while that player is on the ice.
- On-Ice Save Percentage
- The team's save percentage while that player is on the ice.
- OPS
- Offensive point shares; an estimate of the number of points contributed by a player due to his offense. Please see the article Calculating Points Shares for more information.
- Opp
- Opponent
- PDO
- For a team, its total combined shooting percentage plus save percentage. For a player, it's the shooting percentage + save percentage of the player's team while the player is on the ice.
- PGA
- Power play goals on-ice against; the total number of power play goals scored against a player's team while he was on the ice.
- PGF
- Power play goals on-ice for; the total number of power play goals scored by a player's team while he was on the ice.
- PIM
- Penalties in minutes
- PK%
- Penalty killing percentage; calculated by subtracting power-play goals against from power-play opportunities against, then dividing by power-play opportunities against.
- PP%
- Power play percentage; calculated by dividing power-play goals by power-play opportunities.
- PP
- Power-play goals
- PPA
- Power-play goals against
- PPO
- Power-play opportunities
- PPOA
- Power-play opportunities against
- PS
- Point shares; an estimate of the number of points contributed by a player. Please see the article Calculating Points Shares for more information.
- PTS
- Points; for players, calculated by adding goals to assists; for teams and goalies, calculated by adding two times wins to ties plus overtime/shootout losses.
- PTS%
- Points percentage; for teams and goalies, calculated by dividing points by maximum possible points.
- QS
- Quality Start; Starts with SV% > average SV% for the year, or at least 88.5% on nights with 20 or fewer shots against. Developed by Rob Vollman in the Hockey Abstract.
- S
- Shots
- S%
- Shooting percentage; calculated by dividing goals by shots on goal.
- SA
- Shots Against
- SH
- Short-handed goals
- SHA
- Short-handed goals against
- Shots Through Percentage
- The percentage of attempted shots that were a Shot On Goal (save or goal).
- SO
- Shutouts
- SOS
- Strength of Schedule; a rating of strength of schedule. The rating is denominated in goals above/below average, where zero is average. My colleague Doug Drinen of Pro-Football-Reference.com has written a great explanation of this method.
- SRS
- Simple Rating System; a rating that takes into account average goal differential and strength of schedule. The rating is denominated in goals above/below average, where zero is average. My colleague Doug Drinen of Pro-Football-Reference.com has written a great explanation of this method.
- SV
- Saves; calculated by subtracting goals against from shots against.
- SV%
- Save percentage; calculated by dividing saves by shots against.
- T
- Ties
- T/O
- Ties plus overtime/shootout losses.
- TOI
- Time on ice (in minutes)
- TGA
- Total goals on-ice against; the total number of goals scored against a player's team while he was on the ice.
- TGF
- Total goals on-ice for; the total number of goals scored by a player's team while he was on the ice.
- Tm
- Team
- W
- Wins
- W%
- Winning percentage; calculated by adding wins to one-half ties, then dividing by games played.
- Win Probability
- The estimated probability that Team A will defeat Team B in a given matchup.
- Year
- Year that the season occurred. Since the NHL season is split over two calendar years, the year given is the last year for that season. For example, the year for the 2008-09 season would be 2009.
- Zone Starts
- The amount of times a player's shift started in a particular zone, offensive (oZS) or defensive (dZS), as the result of a faceoff. Zone Start Percentage (ZS%) is the relation between the two.